This week, we talk about an opinion piece published by Next-Gen.biz. The article articulates how game design should be conformed to the satisfaction of the player, but is that really necessary or even wise? Perhaps games should be designed for its own premise, simulation should serve its own purpose?

This week we talk about one of the most anticipated game of the year: Deus Ex. Does it live up to the high standards of Stephen and Brian? Well…yes and no.

There’s a moment when playing this game that the player will suddenly get what this game is besides the obvious discovery that it is self-aware. No More Heroes is more than just a satirized awareness of regurgitating video game cliches like the Matt Hazard franchise. Instead, the magicians at Grasshopper Manufacture asks a question that has spawned generation wars on Fox News and amongst intellectuals of different media, most infamously with Roger Ebert: what’s the point?

This week, we talk about the biggest gaming event in all of Europe: Gamescom. Several big news happened like the Playstation 3 price drop, and several trailers were shown like Devil May Cry. We talk about what we thought of the many games that were shown, so give us a listen, and stay till the end for George Lucas’s #1 fan, Brian’s reaction to finishing Star Wars: The Force Unleashed 2.

This week, we talk about immersion. What are some of our most immersive games that we’ve played, and what makes these games more immersive than others? Do games become more immersive as they become more realistic? Or does immersion depend on the absolute disregard for realism? Give us a listen and tell us what you think about an immersive experience.